Blog Comments

  1. wkdtn201's Avatar
    oh
    no Time-Obscuring Wall of Chalk
  2. wkdtn201's Avatar
    buff cap? what is it?
  3. kevin.w's Avatar


    The latest test shows that EA's buff is valid now.
    Updated September 4th, 2015 at 05:13 AM by kevin.w (error pic)
  4. Kyte's Avatar
    Depends on the attack and it's a % of the total damage. Since it always adds up to 100% I saw it pointless to list.
  5. wkdtn201's Avatar
    how about damage per hit? not damage per card
  6. lokilin's Avatar
    I am pretty sure 1 / 0.8 / 1.5 for card type is effect on NPs but position not.
    From my play experience.

    And that is why Quick NPs multiply is so high and buster NPs multiply is low.
    Updated September 2nd, 2015 at 07:01 AM by lokilin
  7. Kyte's Avatar
    Quote Originally Posted by Aedra
    cardDamageValue (aka unknownvalue)
    Why are you conflating the two.
  8. PhantasyMind's Avatar
    Quote Originally Posted by Kyte
    No it doesn't work like that. Like I said, there's no card type / card position split in the game. That was simply so I could type a bit less. cardDamageValue is either both or neither.
    That is so strange, because the dmg of red NP is so much more then blue NP , well...

    BTW , my test is showing that my hypothesis is not correct , but I will try to collect more data.
  9. Aedra's Avatar
    Quote Originally Posted by Kyte
    No it doesn't work like that. Like I said, there's no card type / card position split in the game. That was simply so I could type a bit less. cardDamageValue is either both or neither.
    From the testing I posted before, one thing I'm sure is that cardDamageValue is being used... (though, we might need to call it something else so we are not confusing with normal card values) (aka unknownvalue)

    it should simplify to:
    damage for this card = [servantAtk * npDamageMultiplier * (1 + cardMod) * classAtkBonus * triangleModifier * attributeModifier * randomModifier * 0.23 * (1 + atkMod - defMod) * {1 + powerMod + selfDamageMod + npDamageMod} * {1 + (traitModifier * hasSuperEffectiveTrait) + (statusTraitModifier * hasSuperEffectiveStatus)}] + dmgPlusAdd + selfDmgCutAdd
    The reason is..., if we follow this simplified formula, aka cardDamageValue in original (firstCardBonus + (cardDamageValue * (1 + cardMod))) = ( 0 + ( 1 * (1 + cardMod)) = 1, the range for damage is far off the lower/upper limit (random 0.9 to 1.1) from the real damage.

    That's why I re-calculating with the 2nd table, changing cardDamageValue (aka unknownvalue) to 1 / 0.8 / 1.5 and the data make more sense...


    I'm not saying that this cardDamageValue aka unknownvalue is equal to 1 / 0.8 / 1.5 yet since only few servants have been tested. (I've tested aroun 7 servants only).

    Right now I still need to get more testing result first (which from my testing it seems sometimes Siegfried's damage is still falling off the limit if use x1.5)
    Updated September 1st, 2015 at 01:02 AM by Aedra
  10. Kotonoha's Avatar
    I don't understand Aedra's points but at least the colours are pretty!
  11. Kyte's Avatar
    No it doesn't work like that. Like I said, there's no card type / card position split in the game. That was simply so I could type a bit less. cardDamageValue is either both or neither.
    Updated August 31st, 2015 at 11:15 PM by Kyte
  12. PhantasyMind's Avatar
    I got an idea about the [card position] problem ,

    Hypothesis : NP card and Normal card count as 2 type of card, you can only put NP card before another NP card to give one of them the [card position bonus]

    Is this possible? I will test it once I get enough AP
  13. Kyte's Avatar
  14. Aedra's Avatar
    thx for the update..

    at least berserker is not 0 anymore :v
  15. Aedra's Avatar
    sorry for some newb question.

    I only see kyte replace old data with new data, starting from artoria to d'eon and now gilgamesh+robinhodd. Is it just me or it is only a draft so still testing the format.
  16. Kyte's Avatar
    -10% atk on attacker = +10% def on defender
  17. Ratman's Avatar
    So, is "defense" a hidden stat that the buff increases, or does 40%+30%+30%def mean "takes 0% damage"?

    I guess I'll do some tests.
    Updated August 31st, 2015 at 02:25 AM by Ratman
  18. Kyte's Avatar
    Buffs are allowed to stack (they add up), although many are capped at 500% IIRC. Attack and Defense are not of those, I believe.
  19. Ratman's Avatar
    Since I use a lot of George, stacking def buffs from him and Mashu is making me wonder: Do they add up, or are they applied one after another? Because I can get together +100% def easy.
  20. Kyte's Avatar
    Now new APK means no significant changes to the calculations.
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