Blog Comments

  1. Trubo's Avatar
    Oh, something that I noticed in a video of the Challenge Quest crabs. Apparently the Extra card does not gain the (servantAtk * busterChainMod) bonus even if you do a Buster Brave Chain.
  2. Trubo's Avatar
    Just making sure, NPDamageMultiplier = base NP multiplier + things like Anne & Mary's extra NP damage, correct?
  3. Kyte's Avatar
  4. Kyte's Avatar
    It already is tho.

    I was editing the post as I investigated.
  5. Trubo's Avatar
    Hey Kyte. Any chance you could update the damage formula with what you posted last week? For the most part, I know it's not going to be any difference, but it would be nice to have as a reference.
  6. Northfish's Avatar
    Are you sure the added star weight is multiplied by star focus bonus itself without plus 1? Fate GUDAGUDA Order just increase star focus rate by 1% when it is not in max limit, and the performance in game is obviously not (RNG + weight) * 1%. Or there is difference between CEs and skills?
  7. Trubo's Avatar
    Do CEs also follow this experience/level amount? If so, how much experience is required to get to 91-100?
  8. ItsaRandomUsername's Avatar
    Out of date, now needs Avenger.

    Though the damage distribution should probably be all-too obvious after 30 seconds of gameplay.
  9. Rafflesiac's Avatar
    Updated March 31st, 2016 at 02:07 AM by Rafflesiac
  10. Rafflesiac's Avatar
  11. Rafflesiac's Avatar
    Is there a reason that Matthew is listed twice?
  12. Aedra's Avatar
    serverrate for each class (collecting from most monsters in game)

    Saber 0%
    Archer 5%
    Lancer -5%
    Rider 10%
    Caster 0%
    Assassin -10%
    Berserker 0%
    Ruler 0%
    Avenger -10%

    Beside this, monsters base critical rate are fixed as the following as well
    Class Normal Special
    Saber 10% 20%
    Archer 20% N/A
    Lancer 10% 20%
    Rider 15% 30%
    Caster 10% N/A
    Assassin 30% 60%
    Berserker 10% 30%
    Ruler 10% N/A
    Avenger 10% N/A
    Special = Wyvern Family, Goblin Family, Werewolf & Werejaguar, Chimera Family
    Updated March 22nd, 2016 at 01:11 AM by Aedra
  13. Aedra's Avatar
    deathRate from server

    Basically have to catagorize into 3 different groups

    1. By Rarity (Any Class, excluding other groups)

    General Monsters
    Copper Frame 80%
    Silver Frame 50%
    Gold Frame 20%

    Hand (EXP) and Door (QP) in dailies
    Copper Frame 100%
    Silver Frame 80%
    Gold Frame 50%

    2. By Type (Any Class, Any Rarity)

    Servant 0.1%
    Shadow Servant 10%
    xxx soldier 100%
    Pirate 100%
    Skeleton 100%
    Zombie 100%
    Pirate Zombie 100%

    3. Special Monster
    White Chimera 10%
    Wyvern Origin 10%
    Demon 1%
    Dragon 1%
    Spriggan 1%
    Fire Book 50%

    some servant as different rate such as 0.3%, 0.4%, which is minor and only in story anyway.
    *note2: I believe Fire book had its coding error. Fire book is copper frame, while its bros are all silver frame (Thunder,Ice,Wind book) and have dR of 50%
    *note3: can't find rate for Archdemon, Centaur Knight, Centaur Paladin cuz I can't find them anymore after past event.

    so far, from dante event all monster share the same death Rate as collected before.
    Wyvern Origin = 10%
    Ghost (Big one from day7 boss) = 1%
    Dante (Avenger) = 0%
    Updated April 14th, 2016 at 06:26 AM by Aedra
  14. Aedra's Avatar
    From collecting most of monster data from server in the game, I can summarize into this

    Server Rate (tdRate for each enemy)

    Class Normal Special
    Saber 1.0 1.2
    Archer 1.0 1.2
    Lancer 1.0 1.2
    Rider 1.1 N/A
    Caster 1.2 N/A
    Assassin 0.9 N/A
    Berserker 0.8 0.96
    Ruler 1.0 N/A
    Special monsters are
    - xxx soldier
    - pirate
    - zombie
    - pirate zombie
    - skeleton
    - dragon fang soldier
    - ghost

    Basically, all undead type so far.
  15. Aedra's Avatar
    ok.. I think I get it now.. (due to luck while i was sniffing the data for deathRate)

    Each enemy has their own unique tDRate as you called server rate. This rate is different for each

    -Monster Type (regardless of rarity)
    Doll (story) = 0.8
    Ghost = 1.08
    Wyvern = 1.1
    spell book (story) = 1.2

    or By Class (for example, Skeleton , zombie , EXP Hand, Servant, Shadow servant) (regardless of rarity)
    Archer = 1.0
    Caster = 1.2
    Berserker = 0.8

    edit: overkill hit is couting from the hit kill the enemy, all hits after that card are counted as overkill.
    edit2: still can't figure out why sometimes data regarding overkill is not accurate per pic below. (which need to count overkill as a whole card)

    Updated March 22nd, 2016 at 01:06 AM by Aedra
  16. Aedra's Avatar
    oh... ok thx! good to know that.
  17. Kyte's Avatar
    Grab fiddler or wireshark and check yourself, that data comes down the wire.
  18. Kyte's Avatar
    Updated March 9th, 2016 at 12:57 PM by Kyte
  19. Aedra's Avatar
    I've tried testing for NP gain according to the formula..

    Somehow I can't get the same result per calculation as pic below.

    Is there anything change? or there's some unknown variable beside server rate?

    Calculated value mismatch the real data
    1st Art Card: NP per hit = 0.84% x { 1 + (3 x 106%) } x1 (sever rate?) x 100% x 1 (not crit) x 1 (not overkill) = 3.5112 2 hit = 7.0224 (approx ~ 3% diff)
    same as 2nd Art Card and 3rd Quick Card.

    Testing data video

    Updated March 16th, 2016 at 03:38 PM by Aedra
  20. Aedra's Avatar
    Hi Kyte,

    Do you have deathrate for enemies?

    I've been wondering... whether there is anything in common regarding deathrate for enemies or not.. (like Type / Lv / Rarity such as bronze frame, silver frame, gold frame etc... )

    For example, this collabo event, I felt zombie/ghost monster type deathrate is roughly 100%, while doll doesn't.
    Updated February 28th, 2016 at 05:37 AM by Aedra
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