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  1. Reclaiming the Wild - A Legend of Zelda PSA

    This isn't something that just came to my attention, I've known about it for a bit following a suggestion in my phone's recommendations, but I've been doing a bit of retro-gaming over the holidays, and Ocarina of Time reminded me that it exists.

    So, there's a work-in-progress tabletop roleplaying game based on the Legend of Zelda, and particularly Breath of the Wild. Called The Legend of Zelda: Reclaim the Wild, it's currently in a playable form. I'm curious about how many others ...
  2. Any Interest in Designing Skills and Spells?

    So this is sort of a sequel to my last Blog post. Specifically, I'm wondering if anyone out there is interested in using the basic RPG system I've got hammered out to make Skills, Spells, Psychic Powers, Noble Phantasms, Code Casts, Martial Arts, Items, Perks, Monsters, and the like using it.

    Put simply, this is me being lazy and seeing if I can mooch off the surplus creativity of the site to finish the most time-consuming part of the design process.

    There are advantages ...

    Updated October 5th, 2019 at 01:07 PM by Twelveseal

    Categories
    Gaming , Game Mechanics , Roleplaying
  3. A Question to RPers about Being Faithful to Canon

    So, this was a question I asked of #regalia, and I got some nice feedback, particularly from Vritra. Just, not as much as I'd like. The question itself goes something like this:


    • In a hypothetical game system intended to fit the Nasuverse setting, (one using a skill-based model akin to White Wolf's World of Darkness or GURPS rather than something like Dungeons and Dragons or Pathfinder's level-based mechanics) how important would it be to make the effects of the skills in
    ...

    Updated October 5th, 2019 at 01:08 PM by Twelveseal

    Categories
    Gaming , Nasuverse , Game Mechanics , Roleplaying , The Everdream