Blog Comments

  1. hayate's Avatar
    Quote Originally Posted by Spartacus
    Ah, this game is so nostalgic, Gran Turismo 2 is one of my first video games. I played with the Ps1 steering wheels, it was super fun, sad they didn't make unique gaming controller anymore.

    The game introduces me to the world of automobile, which probably the one that leads me liking mecha. Its wide range of car selection just wow me as a kid, I mean five-hundreds of playable cars, what game manage to do that back then. It has a stylish UI to show off cars too, I can spend hours picking which car I want to buy. My first favorite car is the Lotus Elipse series which I learn from the game, and even since my preference of car is the one built similarly like that (like Audi R8 for example).
    Yep, Audi R8 is based on the Quattro system, which explains the nimble handling.

    Same with some other cars like Lotus Elise, Ford GT and Mercedes Benz 190E.

    I'm just waiting for someone to sell me the PS3 with Gran Turismo 5 and 6 at an affordable price.
  2. Spartacus's Avatar
    Ah, this game is so nostalgic, Gran Turismo 2 is one of my first video games. I played with the Ps1 steering wheels, it was super fun, sad they didn't make unique gaming controller anymore.

    The game introduces me to the world of automobile, which probably the one that leads me liking mecha. Its wide range of car selection just wow me as a kid, I mean five-hundreds of playable cars, what game manage to do that back then. It has a stylish UI to show off cars too, I can spend hours picking which car I want to buy. My first favorite car is the Lotus Elipse series which I learn from the game, and even since my preference of car is the one built similarly like that (like Audi R8 for example).
  3. hayate's Avatar
    Quote Originally Posted by Spartacus
    At the surface, then yes, you probably understood what the cards do. But once you involve Chaining, which is the most pivotal part on timing to activates your effects, every single word become a problem. The most apparent of crazy complicated effects are the difference in "When" and "if", there is difference in how the card resolve between "when your opponent activate a spell card" and "if your opponent activate a spell card", which at the surface, sounds like the same thing, but it actually doesn't.

    A lot of Yugioh complicated stuff can be found in this articles:
    http://yugioh.wikia.com/wiki/Missing_the_timing
    https://yugiohworlds.wordpress.com/2...u-miss-timing/
    Wow, these rules though.

    So "if" is an effect that can happen while in a chain while "when" is an effect that will be resolved last in the chain.

    I miss Dandylion now more than ever. Welp.
  4. Spartacus's Avatar
    At the surface, then yes, you probably understood what the cards do. But once you involve Chaining, which is the most pivotal part on timing to activates your effects, every single word become a problem. The most apparent of crazy complicated effects are the difference in "When" and "if", there is difference in how the card resolve between "when your opponent activate a spell card" and "if your opponent activate a spell card", which at the surface, sounds like the same thing, but it actually doesn't.

    A lot of Yugioh complicated stuff can be found in this articles:
    http://yugioh.wikia.com/wiki/Missing_the_timing
    https://yugiohworlds.wordpress.com/2...u-miss-timing/
  5. Rhoia's Avatar
    I am by no means a competitive player, in fact, I've never played irl and never will, but you can understand how a card works if you read its text correctly... most of the time. But I do understand it's hard for some people to remember all those rules (mandatory effects, optional effects, effects that target, effects that don't), specially if they're new to the game.

    If you like to play fusion, synchro, xyz or pendulum based deck, you're now forced to play link in order to get more zones to summon extra deck monsters. MR4 shits on pendulum decks the most since if they go to the extra deck, you can no longer go +5 if there's no available zone. Funny how one of the best decks right now is a pendulum one uh

    I think Master rule 4 (Link format) was designed to slow down the game and make unbreakable boards harder to pull off but I guess they didn't realise how powerful Links can be. Generic link monsters are both a blessing and a problem. They are decent in their respective archetype but are easily abusable in more powerful decks (needlefiber being the best example). Also the fact that we can use tokens as link materials make cards like scapegoat way more powerful that they were before.
    Updated April 27th, 2018 at 12:44 PM by Rhoia
  6. hayate's Avatar
    Quote Originally Posted by Laserman
    Yesterday, I was trying to figure out Link Monsters worked actually. I guess they wanted the game to be fresh and limit some decks ability to swarm with Fusion, XYZ, Synchro, and Pendulum Monsters. I usually just watch the anime to figure out the new mechanics and I still haven't watched Yu-Gi-Oh Arc-V yet.
    For starters, Link Monsters function as effect monsters, but the only difference is that they have no levels and can only be summoned in attack position.

    As I have explained earlier, their summoning is as simple as tribute or ritual summoning, with it leaning on the former since you don't require levels to summon it.

    Once I figured out how they are summoned, it opened a way for me to do even more unlikely but effective strategies in game plays.

    For one, I use the effects of links on monsters from the main deck.

    Quote Originally Posted by Spartacus
    Everything is ruined since the ruling guy make difference with every single wording. Seriously, I bet they never care to differentiate "Destroy 1 card on the field" with "You can destroy 1 card on the field" before, it just different intern guy forgot about consistency in their wording. Then, every single tourney duelist scream "that's not how this work" saltyly toward each other and treat card games like an English dictionary.
    I think this is why we must have a neutral expert on rules (at least 3 of them) regarding the resolution of effects of cards so that they'll not scream profanities of the player being unfair. Chess players have one and I don't see an excuse as of why they can't put up one with these games too.

    If I remember correctly, in tournaments like these, Magic also had arbiters of the game whenever these cases come up.
  7. Spartacus's Avatar
    Everything is ruined since the ruling guy make difference with every single wording. Seriously, I bet they never care to differentiate "Destroy 1 card on the field" with "You can destroy 1 card on the field" before, it just different intern guy forgot about consistency in their wording. Then, every single tourney duelist scream "that's not how this work" saltyly toward each other and treat card games like an English dictionary.
  8. Laserman's Avatar
    Yesterday, I was trying to figure out Link Monsters worked actually. I guess they wanted the game to be fresh and limit some decks ability to swarm with Fusion, XYZ, Synchro, and Pendulum Monsters. I usually just watch the anime to figure out the new mechanics and I still haven't watched Yu-Gi-Oh Arc-V yet.
  9. Crimson Flight's Avatar
    I built a Madolche deck a few years back and I can testify to how hilarious it can be.
  10. hayate's Avatar
    Quote Originally Posted by Spartacus
    The idea of making the gameplay back to its root (main deck summoning) is great, in fact I support it. But if doing so means changing how the games work, like what Link Summoning does, then it totally bs.
    Hence the reason why I modified the deck to play both strategies and be successful with it.

    Well, it's not accurate to say it's a reason, but it's more of a necessity if ever I encounter someone new to this game or someone who enjoys the good old days of the game. And for added bonus, I didn't expect links to cater to my game play too.

    In all honesty, I didn't know how much I modified Aki Izayoi's deck, but I succeeded in making it and flabbergasting my opponents by using it.

    Will do my deck list here if I have the time. I have decks on both Dueling Book and Dueling Nexus.

    Can't say that it's a balanced deck, but it's a deck designed for nostalgic game play, links game play without link monsters and synchro/xyz era game play.

    I guess I can call it the "plumb line deck". It caters more to people who like puzzles in game play.
    Updated September 6th, 2017 at 08:14 AM by hayate
  11. Spartacus's Avatar
    The idea of making the gameplay back to its root (main deck summoning) is great, in fact I support it. But if doing so means changing how the games work, like what Link Summoning does, then it totally bs.
  12. hayate's Avatar
    Quote Originally Posted by Skull
    I'm pretty much only watching VRAINS for the interesting cyberpunk story.

    They lost me in the card games a long time ago...
    Well, it's up to us how we can make the game really interesting though. Old school doesn't mean that it's not effective anymore.

    Even with all the new mechanics, I still surprise many players with unconventional but effective strategies to betray their expectations.

    One thing I noticed is that they're too used to meta cards that one card like Dividing Wall (which reduces all monsters' ATK by 800 for each monster they have on the field if and only if they declare an attack. When 5 monsters are on their field, that reduces their attack by 4000) sets their buttons off.

    They're too used to Mirror Force cards and its variants that they don't see the other cards that can indirectly function as a detriment to their attacks.
  13. Skull's Avatar
    I'm pretty much only watching VRAINS for the interesting cyberpunk story.

    They lost me in the card games a long time ago...
  14. hayate's Avatar
    Quote Originally Posted by Spartacus
    I remember back in the day, Special Summoning is not an occasional thing and people racing to summon powerful 1 tribute monster like Jinzo or Summon Skull. My favorite card back then is Great Maju Garazet (its attack is twice the monster you tribute summoned) and Shinato Ark.

    Then I transitioned to Elemental Hero deck, which I still have in my locker and then Synchro happened. Imho, this is the most fun era of Yugioh for me. Because while Synchro bring new option to the table and quite easy to summon, it is still relatively took time to be seted up.

    Then Xyz happened and I started to feel the meta is not fun anymore. Pendulum is the last straw that make me quit the game and Link summoning is far worse from what I have heard. Nowadays is all about that one ultra powerful deck with that specific play style, every match feels the same.
    The news though is that the link summoning killed the Extra Deck for those who favor summons from the main deck, placing various options for those concentrated on summoning strong monsters from the main deck.

    Just recently, I tried Bishbalkin, a level 12 synchro monster.

    http://yugioh.wikia.com/wiki/Phantas...tl_Bishbaalkin

    Effects are almost complicated if you don't know how to synchro summon fast.

    My fail-safe strategy is Copy Plant + Any Level 8 Plant Monster. My opponents are flabbergasted when I did this strategy, citing it as one of the fastest summons that they had ever seen in their life (before quitting of course). Same with Star Eater, going with either Copy Plant + Any monster, Witch of the Black Rose + Any level 7 monster or Twilight Rose Knight + Any level 8 monster.

    And recently, fusing two Evil Thorns with Polymerization nets me this monster:

    http://yugioh.wikia.com/wiki/Starvin..._Fusion_Dragon

    Plant summons really scare me to no end. At first I dismiss it as a worthless archetype. But now, my creativity with her deck combined with my crush with Aki Izayoi, I now see it as a formidable deck that can adapt to any situation save for Gravekeepers and Banish strategy decks.
  15. Spartacus's Avatar
    I remember back in the day, Special Summoning is not an occasional thing and people racing to summon powerful 1 tribute monster like Jinzo or Summon Skull. My favorite card back then is Great Maju Garazet (its attack is twice the monster you tribute summoned) and Shinato Ark.

    Then I transitioned to Elemental Hero deck, which I still have in my locker and then Synchro happened. Imho, this is the most fun era of Yugioh for me. Because while Synchro bring new option to the table and quite easy to summon, it is still relatively took time to be seted up.

    Then Xyz happened and I started to feel the meta is not fun anymore. Pendulum is the last straw that make me quit the game and Link summoning is far worse from what I have heard. Nowadays is all about that one ultra powerful deck with that specific play style, every match feels the same.