Unbind()
Rank: A
100 prana
A spell that uses Caster’s magecraft to unbind and separate elements, allowing her to induce electrochemical reactions and cause the target to lose cohesion as Caster’s electricity literally disassembles their constituent parts through electrolysis. Given its nature, the spell is equally effective on physical bodies and intangible elements.
Rank: D
40 prana
An offensive spell that releases a shock of electricity at the target. In its most basic form, a method to “convert” kinetic energy into electricity in a manner extremely similar to static electricity, albeit on a much larger scale. When striking at a target, the first enemy is hit for D-rank (Servant) damage, after which, there is an approximately fifty percent chance of it “jumping” to another enemy in range (and so on). However, a rank of damage is lost for every “hop” that the spell carries out.
In addition, due to the way the spell is built up, it requires a conduit [either in the shape of a successful physical attack (STR) or a projectile attack (AGI)] from where sufficient quantities of kinetic energy can be converted into electricity.
Rank: D
40 prana
A spell that could easily be mistaken for healing magecraft, but which, in reality, is an extremely specific form of physical stimulation magecraft, akin to Reinforcement. By focusing and accelerating the electrical signals in the body, Cellular Surge accelerates cell processes and boosts the body’s natural healing, due to the increased rate of cellular division.
When cast, two [Minor Injuries] are immediately healed on the target. However, as the spell acts as an accelerant of natural healing, rather than a bonafide healing spell, it weakens the body’s natural capacity for regeneration, disabling the healing of Minor Injuries for the next two Phases. Wound healing is unaffected.