Originally Posted by Aedra serverrate for each class (collecting from most monsters in game) Saber 0% Archer 5% Lancer -5% Rider 10% Caster 0% Assassin -10% Berserker 0% Ruler 0% Avenger -10% Beside this, monsters base critical rate are fixed as the following as well Class Normal Special Saber 10% 20% Archer 20% N/A Lancer 10% 20% Rider 15% 30% Caster 10% N/A Assassin 30% 60% Berserker 10% 30% Ruler 10% N/A Avenger 10% N/A Special = Wyvern Family, Goblin Family, Werewolf & Werejaguar, Chimera Family So I was wondering if you could update this for the other classes (Moon Cancer, Beast, etc.)
Originally Posted by Aedra From collecting most of monster data from server in the game, I can summarize into this Server Rate (tdRate for each enemy) Class Normal Special Saber 1.0 1.2 Archer 1.0 1.2 Lancer 1.0 1.2 Rider 1.1 N/A Caster 1.2 N/A Assassin 0.9 N/A Berserker 0.8 0.96 Ruler 1.0 N/A Special monsters are - xxx soldier - pirate - zombie - pirate zombie - skeleton - dragon fang soldier - ghost Basically, all undead type so far. So I was wondering if you could update this for the other classes (Avenger, Beast, etc.)
Originally Posted by Blaze1759 So I’ve been using this for damage for a while. Still kind of new to this. But I have been wondering two things 1. How would Musashi’s fifth force skill be put into the formula 2. And are NP’s affected by the buster chain modifier if used in a BBNPE the NP is a Buster card. nvm I figured out how NPs affects chains. It’s really weird, NPs (no matter the type) break those same card chains, again in a weird way. The Extra card loses its boost from the cards being the same (Like in a BBBE chain) the effect gives the 2 multiplier instead of 3.5 and the NP just doesn’t get a boost. But, this is where it gets weird, the Buster cards get their Buster chain bonus, even though the extra card didn’t. So the BBNE (NP is a Buster card) chain gives a boost to the Buster cards, while BBBE gives a nice boost to all cards. Again weird. Now I just need to do Musashi.
So I’ve been using this for damage for a while. Still kind of new to this. But I have been wondering two things 1. How would Musashi’s fifth force skill be put into the formula 2. And are NP’s affected by the buster chain modifier if used in a BBNPE the NP is a Buster card.
Oh, something that I noticed in a video of the Challenge Quest crabs. Apparently the Extra card does not gain the (servantAtk * busterChainMod) bonus even if you do a Buster Brave Chain. https://www.youtube.com/watch?time_c...&v=VPO9ZZEdmnY
Just making sure, NPDamageMultiplier = base NP multiplier + things like Anne & Mary's extra NP damage, correct?
http://blogs.nrvnqsr.com/entry.php/3...poiler-Version
It already is tho. I was editing the post as I investigated.
Hey Kyte. Any chance you could update the damage formula with what you posted last week? For the most part, I know it's not going to be any difference, but it would be nice to have as a reference.
Are you sure the added star weight is multiplied by star focus bonus itself without plus 1? Fate GUDAGUDA Order just increase star focus rate by 1% when it is not in max limit, and the performance in game is obviously not (RNG + weight) * 1%. Or there is difference between CEs and skills?
Do CEs also follow this experience/level amount? If so, how much experience is required to get to 91-100?
Out of date, now needs Avenger. Though the damage distribution should probably be all-too obvious after 30 seconds of gameplay.
*deleted*
Is there a reason that Matthew is listed twice?
serverrate for each class (collecting from most monsters in game) Saber 0% Archer 5% Lancer -5% Rider 10% Caster 0% Assassin -10% Berserker 0% Ruler 0% Avenger -10% Beside this, monsters base critical rate are fixed as the following as well Class Normal Special Saber 10% 20% Archer 20% N/A Lancer 10% 20% Rider 15% 30% Caster 10% N/A Assassin 30% 60% Berserker 10% 30% Ruler 10% N/A Avenger 10% N/A Special = Wyvern Family, Goblin Family, Werewolf & Werejaguar, Chimera Family
deathRate from server Basically have to catagorize into 3 different groups 1. By Rarity (Any Class, excluding other groups) General Monsters Copper Frame 80% Silver Frame 50% Gold Frame 20% Hand (EXP) and Door (QP) in dailies Copper Frame 100% Silver Frame 80% Gold Frame 50% 2. By Type (Any Class, Any Rarity) Servant 0.1% Shadow Servant 10% xxx soldier 100% Pirate 100% Skeleton 100% Zombie 100% Pirate Zombie 100% 3. Special Monster White Chimera 10% Wyvern Origin 10% Demon 1% Dragon 1% Spriggan 1% Fire Book 50% *note1: some servant as different rate such as 0.3%, 0.4%, which is minor and only in story anyway. *note2: I believe Fire book had its coding error. Fire book is copper frame, while its bros are all silver frame (Thunder,Ice,Wind book) and have dR of 50% *note3: can't find rate for Archdemon, Centaur Knight, Centaur Paladin cuz I can't find them anymore after past event. so far, from dante event all monster share the same death Rate as collected before. Furthermore, Wyvern Origin = 10% Ghost (Big one from day7 boss) = 1% Dante (Avenger) = 0%
From collecting most of monster data from server in the game, I can summarize into this Server Rate (tdRate for each enemy) Class Normal Special Saber 1.0 1.2 Archer 1.0 1.2 Lancer 1.0 1.2 Rider 1.1 N/A Caster 1.2 N/A Assassin 0.9 N/A Berserker 0.8 0.96 Ruler 1.0 N/A Special monsters are - xxx soldier - pirate - zombie - pirate zombie - skeleton - dragon fang soldier - ghost Basically, all undead type so far.
ok.. I think I get it now.. (due to luck while i was sniffing the data for deathRate) Each enemy has their own unique tDRate as you called server rate. This rate is different for each -Monster Type (regardless of rarity) Doll (story) = 0.8 Ghost = 1.08 Wyvern = 1.1 spell book (story) = 1.2 or By Class (for example, Skeleton , zombie , EXP Hand, Servant, Shadow servant) (regardless of rarity) Archer = 1.0 Caster = 1.2 Berserker = 0.8 edit: overkill hit is couting from the hit kill the enemy, all hits after that card are counted as overkill. edit2: still can't figure out why sometimes data regarding overkill is not accurate per pic below. (which need to count overkill as a whole card) test
oh... ok thx! good to know that.