I wonder what the ideal behind the continued trend of Fate musou games is supposed to be. You'd think Fate - especially a Grail War - would be more conducive to a (more fun) character-building JRPG system. Those can get by with a handful of playable characters that you invest into, while musou games that work (imo) are the ones with huge casts of relatively mechanically shallow characters.
It's almost humorous how often the game will try to conceal the fact that something happened which they had no animation for, be it with a black screen or just a character warping and talking about whatever happened. This is hardly a problem only this game has, and can be seen in a lot of Japanese games, but given that a lot of the game's most important moments take place in dialogue scenes, it really does take you out of the experience. There goes another Fire Emblem/Persona pet peeve. I wish we could just go back to two sprites talking over a background, it's a lot less embarassing than pretending you've got content but not actually delivering on it.
If it makes you feel any better, following the translation on the discord has been pretty fulfilling as there's a continuously updated page count of text translated from the raw script. I'd say we're a month or two off from having the entire script translated, and then it's editing and testing.
Thanks, Five. It makes me happy to hear that from you. It's unfortunate that the state of CCC's translation seems stalled, but maybe we'll get there someday.
You're a good thinker, Petri. I'm glad you found so much satisfaction in CCC - I hope I might be able to dust off the game box I bought a million years ago and someday play it in an English patch, or somehow anyway.
lmao
o7 i never even got through chapter 1
Sankt-Petrikow!
What a newfriend
Pachi pachi
He is the storm that is approaching.
He returns at last...
hello there
hi
You're a cool guy man ;_;
I had fun hanging out dude, I hope you still come around once in a while!
Sad. ;_; If you ever sail to Åbo, let me know!