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You ever get the urge to waste time making a fate rpg, only to realize that magic is, well, completely handwaved? That's me today.
I noticed a weird discrepancy between LNs and their illustrations that seems to crop up a lot. I first noticed it in (cokesakto's) translation of KnK. Art: Red jacket. Description: Black jacket. This wasn't consistent, so I chalked it up to translator error. Then I saw the same thing in Boogiepop. Art: Purple cloak. Description: Black cloak. I've seen this happen a few other times, too. So is this just translation problems? Artists taking creative liberties? ...
When you feel safe, BOOM! And as the dust fades, you think: “Welp, that's the last one.”
I haven't really played Actress Again since Type Lumina came out. So I decided to try my hand at it again. Turns out, MBTL is great training for its predecessor: I can officially beaten Archetype Earth crescent and full (against the computer, which is mor competent than TL's). In retrospect, MBAACC is a better game, mostly. Those auto-combo thingies were aggravating from the start, since they are super easy to accidentally trigger when playing (and they inadvertently nerf Kohaku), but ...
I have been waiting to find useful vocabulary resources before diving in headfirst. But it's become clear that I'm just procrastinating. I think learning the grammar should give me enough of a foothold for my chosen method of learning that I can just look up everything else. The plan is to finish with katakana, basic grammar, and radicals. Then proceed with brute-force reading until I remember the rest. This should make it a little bit less boring than just grinding anki ...