More spelunking through the game code. This time I'll see how much NP you charge from a single hit (remember that attacks may hit more than once). tl;dr: WHEN ATTACKING: NP% per hit = Round Down(Round Down(offensiveNPRate * (firstCardBonus + (cardNpValue * (1 + cardMod))) * enemyServerMod * (1 + npChargeRateMod) * criticalModifier) * overkillModifier) firstCardBonus = {1 if Arts was first card, 0 otherwise. 0 if it's an NP card} ...
Updated October 1st, 2016 at 07:27 PM by Kyte
GUESS WHO STARTED LOOKING STRAIGHT INTO THE COMBAT CODE. Me, of course. I need a place to write down my observations. tl;dr: It uses a weighed table based on each servant's personal criticalWeight and 3 random cards are given 50, 20 and 20 extra criticalWeight. FIRST OFF. There's a concept of 'critical weight'. It's called that because it's used for a weighed table. Tally up all the results and you get 100%, and each value is a fraction of the ...
Updated September 4th, 2015 at 12:55 AM by Kyte
What is it with the Japanese film industry and adaptations of popular manga&anime? I mean when Hollywood fucks up adaptations, like with DBZ, at least I can rationalise it with white-washing and cultural differences and the producers being in little to no touch with the source materiel. But with Japanese movie adaptations of their own shit it gets a bit harder to swallow it all. I mean first I had to watch the dreadful awfulness that were the Death Note movies, ...
Next Fic to be Updated: Reign of Winter I: Lost in the Snow Completion Level: 1.5 pages (approx. 15%) Estimated Upload Date: Sunday, August 30 (I hope) . . . And hey, I can post here again - yay! While the workouts aren't as tiring as they've been, they do eat up time, and so does recovery. And I've been talked into extra shifts this week - in my defence, I have a convention to prepare for; more money is a good thing - so my writing ...
Defender / Attacker Base Multiplier Saber Archer Lancer Rider Caster Assassin Berserker Shielder Ruler Alter-Ego Avenger Beast Saber 1.0x 1.0x 0.5x 2.0x 1.0x 1.0x 1.0x 2.0x 1.0x 0.5x 2.0x 1.0x 1.0x ...
Updated March 16th, 2016 at 03:38 AM by Kyte