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  1. Japan (1-2)

    So I went on vacation to Japan with a friend.

    We're currently staying in Tokyo.

    Day 1:
    Not much happened here. We waited in line 1.5 hours for a ramen shop that Kuroyuki recommended.



    There were chunks of fat floating in the soup that made me feel extremely unhealthy. But there's definitely a difference between this and home fare.

    We went to a bookstore across the street and ...
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  2. Japan (5-6)

    Two days ago we went to the Ashikaga Flower Park in Tochigi. It was a nice rural 2-and-a-half-hours train ride that involved a lot of sitting and waiting because I miscalculated our departure time and we got there a half hour before the first train. I could have slept in...

    The park was pretty and had lots of nice flowers in it. Or so I heard, because I didn't go in. I was feeling disgruntled about the expensive train fare and my entire lower body ached for some reason so I sat outside ...
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  3. The Wyvern's Managerie

  4. Formatting Tips and Tricks for Sheet Creations

    I thought about making this thread for a while now and because of the something upcoming I decided now is a good time to make it.

    First up I recommend refresh your knowledge about your options available here..
    There are some things that may go over your head if you are not looking for their effects in particular. For now I go over the methods I use for my sheets.

    I generally recommend making your sheets in a private blog. That way you can format and see how it ...

    Updated December 26th, 2023 at 09:04 PM by DelRey

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  5. How is damage calculated?

    by , August 22nd, 2015 at 04:20 PM (Mining for Bits)
    Damage.

    damage for this card = [servantAtk * npDamageMultiplier * (firstCardBonus + (cardDamageValue * (1 + cardMod))) * classAtkBonus * triangleModifier * attributeModifier * randomModifier * 0.23 * (1 + atkMod - defMod) * criticalModifier * extraCardModifier * (1 - specialDefMod) * {1 + powerMod + selfDamageMod + (critDamageMod * isCrit) + (npDamageMod * isNP)} * {1 + ((superEffectiveModifier - 1) * isSuperEffective)}] + dmgPlusAdd + selfDmgCutAdd + (servantAtk * busterChainMod) ...

    Updated October 17th, 2017 at 04:17 PM by Kyte

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