GUESS WHO STARTED LOOKING STRAIGHT INTO THE COMBAT CODE. Me, of course. I need a place to write down my observations. tl;dr: It uses a weighed table based on each servant's personal criticalWeight and 3 random cards are given 50, 20 and 20 extra criticalWeight. FIRST OFF. There's a concept of 'critical weight'. It's called that because it's used for a weighed table. Tally up all the results and you get 100%, and each value is a fraction of the ...
Updated September 4th, 2015 at 12:55 AM by Kyte
Now for crit star drop rate. Fairly simple, really. dropChancePerHit = (baseStarRate + firstCardBonus + (cardStarValue * (1 + cardMod)) + serverRate + starDropMod - enemyStarDropMod + criticalModifier) * overkillModifier + overkillAdd firstCardBonus = {20% if it's there, 0% otherwise. 0% for NPs} cardStarValue = First Second Third Arts 0% 0% 0% Buster 10% 15% 20% Quick 80% 130% 180% ...
Updated October 6th, 2016 at 07:38 PM by Kyte
illustrator[br/]no type servants[br/]no type ...
Updated April 11th, 2016 at 09:39 AM by Kyte
Name Detail Buff Cap Skills Quick Up Increased Quick Card Power 500% Crossing Arcadia, Murderer of the Misty Night, Primal Runes, Riding, Shukuchi Arts Up Increased Arts Card Power 500% Elemental, Fox's Wedding, Protection of the Muses (False), Territory Creation, Thaumaturgy ...
Updated December 29th, 2015 at 01:51 AM by Kyte
Al Lv. 1, Lv. 50 and Lv cap. Table is sorted by Lv. 50 damage, because that's a mostly realistic comparison level. NP Level is 1 except the maxDamageLv5 column, which is level cap and Lv. 5 NP. (Naturally) * It's Attack * Multiplier * Card Type (because I finally faced reality and accepted that yes card type affects things. 150% for Busters, 100% for Arts and 80% for Quicks) * 0.23 * Class Modifier * Class and attribute triangle are not considered (not even for ...
Updated February 3rd, 2016 at 08:41 PM by Kyte