National service is fickle, it does what it wants Next time any of you drop by Singapore drop me a PM or say hi to me at the counter thanks
Updated August 23rd, 2015 at 06:05 AM by Apple
aka why does Gae Bolg never instant kill when it really matters. For skills that apply a status: hitRate + successRateBuffs - debuffResistance For instant death: hitRate * deathRate * (1 + successRateUp - successRateDown - instantDeathResistUp + instantDeathResistDown) Taunt always works. There's a number but as far as I can tell it's not actually used. For else: hitRate HitRate is the chance listed in the skill or NP. DeathRate is the servant's ...
Updated January 9th, 2019 at 02:03 PM by Kyte
Damage. damage for this card = [servantAtk * npDamageMultiplier * (firstCardBonus + (cardDamageValue * (1 + cardMod))) * classAtkBonus * triangleModifier * attributeModifier * randomModifier * 0.23 * (1 + atkMod - defMod) * criticalModifier * extraCardModifier * (1 - specialDefMod) * {1 + powerMod + selfDamageMod + (critDamageMod * isCrit) + (npDamageMod * isNP)} * {1 + ((superEffectiveModifier - 1) * isSuperEffective)}] + dmgPlusAdd + selfDmgCutAdd + (servantAtk * busterChainMod) ...
Updated October 17th, 2017 at 04:17 PM by Kyte
Attacker / Defender Man Sky Earth Star Beast Man 1.0x 1.1x 0.9x 1.0x 1.0x Sky 0.9x 1.0x 1.1x 1.0x 1.0x ...
Updated March 30th, 2016 at 08:42 PM by Kyte
Now for crit star drop rate. Fairly simple, really. dropChancePerHit = (baseStarRate + firstCardBonus + (cardStarValue * (1 + cardMod)) + serverRate + starDropMod - enemyStarDropMod + criticalModifier) * overkillModifier + overkillAdd firstCardBonus = {20% if it's there, 0% otherwise. 0% for NPs} cardStarValue = First Second Third Arts 0% 0% 0% Buster 10% 15% 20% Quick 80% 130% 180% ...
Updated October 6th, 2016 at 07:38 PM by Kyte