View RSS Feed

All Blog Entries

  1. So i am managing the local fireman heritage gallery

    National service is fickle, it does what it wants

    Next time any of you drop by Singapore drop me a PM or say hi to me at the counter thanks

    Updated August 23rd, 2015 at 06:05 AM by Apple

    Categories
    Uncategorized
  2. How is effect success rate calculated?

    by , August 22nd, 2015 at 08:09 PM (Mining for Bits)
    aka why does Gae Bolg never instant kill when it really matters.

    For skills that apply a status: hitRate + successRateBuffs - debuffResistance
    For instant death: hitRate * deathRate * (1 + successRateUp - successRateDown - instantDeathResistUp + instantDeathResistDown)
    Taunt always works. There's a number but as far as I can tell it's not actually used.
    For else: hitRate

    HitRate is the chance listed in the skill or NP.
    DeathRate is the servant's ...

    Updated January 9th, 2019 at 02:03 PM by Kyte

    Categories
    Uncategorized
  3. How is damage calculated?

    by , August 22nd, 2015 at 04:20 PM (Mining for Bits)
    Damage.

    damage for this card = [servantAtk * npDamageMultiplier * (firstCardBonus + (cardDamageValue * (1 + cardMod))) * classAtkBonus * triangleModifier * attributeModifier * randomModifier * 0.23 * (1 + atkMod - defMod) * criticalModifier * extraCardModifier * (1 - specialDefMod) * {1 + powerMod + selfDamageMod + (critDamageMod * isCrit) + (npDamageMod * isNP)} * {1 + ((superEffectiveModifier - 1) * isSuperEffective)}] + dmgPlusAdd + selfDmgCutAdd + (servantAtk * busterChainMod) ...

    Updated October 17th, 2017 at 04:17 PM by Kyte

    Categories
    Uncategorized
  4. Attribute Relationship

    by , August 22nd, 2015 at 05:53 AM (Mining for Bits)
    Attacker / Defender Man Sky Earth Star Beast
    Man 1.0x 1.1x 0.9x 1.0x 1.0x
    Sky 0.9x 1.0x 1.1x 1.0x 1.0x
    ...

    Updated March 30th, 2016 at 08:42 PM by Kyte

    Categories
    Uncategorized
  5. How many crit stars do I get in combat?

    by , August 22nd, 2015 at 01:25 AM (Mining for Bits)
    Now for crit star drop rate.

    Fairly simple, really.

    dropChancePerHit = (baseStarRate + firstCardBonus + (cardStarValue * (1 + cardMod)) + serverRate + starDropMod - enemyStarDropMod + criticalModifier) * overkillModifier + overkillAdd

    firstCardBonus = {20% if it's there, 0% otherwise. 0% for NPs}

    cardStarValue =
    First Second Third
    Arts 0% 0% 0%
    Buster 10% 15% 20%
    Quick 80% 130% 180%
    ...

    Updated October 6th, 2016 at 07:38 PM by Kyte

    Categories
    Uncategorized