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Servant Sheet #7: L'Olonnais

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L'Olonnais
"I shall never henceforward give quarter to any Spaniard whatsoever!"



The scourge of Maracaibo, and one of the most ruthless pirate to have ever lived.
Born to poverty in the French port of Les Sables d’Olonne, Jean David Nau (some say his birth name was Francois Naud or some other variation thereof) has the dubious fortune to be, as a child, employed as an indentured servant of a French administrator in Tortuga. There he distinguished himself as a servant, and his employer Moniseur de La Place gifted him with a sloop at the end of his term of servitude. Having mastered the trade of sailing throughout his servitude, the man who now refers himself as L'Olonnais proceeds to carve his story as one of the bloodiest pirate in the Caribbean...



Possible Class: Rider, Assassin
Master: ???

Parameters
STR: C
END: D+
AGI: C
MAG: D
LUK: B
Noble Phantasm: B


Class Skills
* Riding A
This skill reflects the expertise to ride animals and vehicles. At this rank, all vehicles and creatures (except those of Phantasmal Beast and Divine Beast-rank) can be used as mounts. This high a rank is also prerequisite for the Rider Class.

* Presence Concealment C+
(Assassin-specific skill)
This skill reflects the capacity to hide one's presence as a Servant. It is a common skill to the Assassin class. At this rank, L'Olonnais can pass through most manners of manned guarding with ease as well as hide his presence as a Servant. This skill improves against people and Servants of Spanish origin/descent.


Personal Skills
* Piratical Rule of Gold B
This skill reflects one's fortune to acquire wealth. L'Olonnais can easily gather a number of liquid assets (money, gems, gold) up to a value equivalent to USD 100,000 in a period of 3 days. However, as he was honor-bound to the Pirate Code, he is obliged to divide the riches to at least 100 willing 'subordinates' at the end of another 3-day period. L'Olonnais as Captain has the most share at 3 shares, and his Master would be considered the First Mate and gets 2 shares; the rest of the 'crew' each gets one share. There is no magical obligation for the 'subordinates' to go back for another round, but the enticing prospect of free money is sure to lure them back.

* Military Tactics D
This skill reflects tactical knowledge used not for one-on-one combat situations, but for battles where many are mobilized. Bonus modifiers are provided during use of one's own Anti-Army Noble Phantasm or when dealing against an enemy Anti-Army Noble Phantasm. At this rank, L'Olonnais can command upwards of 500 people with ruthless effectivity, and reduce the damage of Anti-Army NPs inflicted on his forces.


Noble Phantasm
Mangeur de Coeurs [The Savage Beast]
Type: Anti-Personnel
Target: 1 Person
Rank: C++
Range: Melee

A reflection upon his wanton cruelty and savagery, L'Olonnais kills a victim in plain sight and proceeds to eat the heart. Doing so instills either a supernatural mortal fear that last for upwards of a week (even in the face of veterans), or a permanent maniacal devotion. Also, L'Olonnais gains a temporary bonus to his Endurance for 6 hours, as well as prana from the target. L'Olonnais have never killed a Servant with this before, but the effect is guaranteed not to be pretty. Against people and Servants of Spanish origin/descent, this Noble Phantasm is more effective by a huge factor.

La Blague Noire [The Dreaded Ship of Despair]
Type: Anti-Army
Target: (capable of long-range bombardment)
Rank: B+
Range: 100+ ft.

The dreaded flagship that carried L'Olonnais to battle in his most-remembered Sack of Maracaibo, this Noble Phantasm materializes itself as a ghastly Brig of War hovering a few feet above ground. The ship is pitch-black in color except for its pale white sails, and has sixteen guns at each side. L'Olonnais can command this ship alone, but having a (not necessarily trained) crew of at least 100 people will boost the power of the ship immensely (the maximum capacity of this ship is 300 people). The mere presence of this ship can make people flee and Servants be unnerved. Although the ship is usually limited to hovering a few feet above ground, it can fully fly should its captain desire it though it consumes a greater amount of prana and has mediocre maneuverability. It is, naturally, most at home on a body of water with depth at least 10 meters and margins in a 15-meter radius from the phantasm itself.
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