How many crit stars do I get in combat?
by
, August 22nd, 2015 at 01:25 AM (62140 Views)
Now for crit star drop rate.
Fairly simple, really.
dropChancePerHit = (baseStarRate + firstCardBonus + (cardStarValue * (1 + cardMod)) + serverRate + starDropMod - enemyStarDropMod + criticalModifier) * overkillModifier + overkillAdd
firstCardBonus = {20% if it's there, 0% otherwise. 0% for NPs}
cardStarValue =
Extra card is 100%
First Second Third Arts 0% 0% 0% Buster 10% 15% 20% Quick 80% 130% 180%
Assume First Card for NPs.
cardMod = {+-X% to [Card] Power. ([Card] Up/Down)}
serverRate = {A server-controlled modifier, some enemies may drop more or less stars than expected. We can't know without compiling the data by hand.}
starDropMod = {+-X% to Critical Star Rate (Star Rate Up/Down)}
enemyStarDropMod = {+-X% to Critical Star Rate (Star Rate Up/Down) applied on the enemy} // Not currently used.
criticalModifier = {20% if critical, 0 if not}
overkillModifier = {100% if overkill, 100% otherwise} // yes I know.
overkillAdd = {30% if overkill}
As you can see, +Crit Rate% is a direct buff. If it says +30% then you really are getting a +30% chance of a star.
Star rate's capped at 300%
You get one star per 100%. So 254% = 2 stars plus 54% of one more star.