Yu – Gi – Oh! : The Era of Links and How they Play.
by
, April 25th, 2018 at 04:01 AM (4672 Views)
There are many archetypes that passed me by during the time I was gone from this game. Elemental Heroes, Level Archetype, Blackwings and Odd Eyes are some of those archetypes.
Gameplay styles also evolved, from synchros to pendulum summons.
The meta game changed too drastically for me that I didn’t even know where to begin until I played it and changed my gameplay radically just to keep up with the new archetypes.
And to make things even more confusing for me is that there is a new card type that puts a stop to constant special summoning of 5 – 8 monsters from the extra deck per turn just as I am about to get in on pendulums.
Before I get to that new card type, here is the definition of pendulum cards.
Pendulum cards are cards that have the monster’s color on the upper half and spell card’s color on the bottom half One effect has the monster’s effect (or none if it’s a normal monster), the other has the pendulum effect.
The effects will correspond to which zone they are placed. They also have scales to each side to specify which levels they can do a pendulum summon on, and is counted as one summon.
That’s it from the viewpoint of the one who encountered pendulums.
Back to the main event, the new card types are called link cards.
As I have explained on my earlier blog, link cards are monsters with link arrows to let you or your opponent summon another monster from the extra deck or use it to summon a monster related to it. It could be a synchro, an xyz or a fellow link monster. Those cards have the characteristic of only having an attack stat but no defense stat.
Even the boards changed to suit and support the link format. Formerly, pendulum cards have a separate zone to put the scales in. While they are there, they are treated as spell cards. Now, the pendulum cards share the same zone as the spell and trap card zone to accommodate the new rules.
Now, how did links changed the format?
As an old time player of this game, I can say that not much has changed for me, fortunately.
Except for those who wanted their archetypes to be famous again in the tournament play, it’s just another one of their special summon mechanics disguised in a new card type.
Let me explain why before the audience jumps in conclusions that links are the new hotness or that links killed the extra deck (which I myself made a mistake of in my earlier blog).
For starters, the link monsters are designed to swarm in a different manner.
You may say that it can’t swarm synchros and xyz, but in this case, it can be possible to swarm only if you know the fact that link monsters are designed to swarm with links. I’ve seen people swarm 6 link monsters in one turn.
Second, link monsters only require monsters. They may specify some monster names or types, but the difference is that there is no level requirement.
You will not wrack your head trying to figure out which level of monsters you have to combine to summon synchros or xyz. In a way, it sounds more like you’re just tributing monsters like a normal tribute summon at this point.
Lastly, these link monsters are designed to support the main deck. Remember Aromaseraphy Jasmine and Madolche Fresh Sistart? They are actually designed to support the plant deck and the Madolche deck respectively in this new field and new era of gameplay. Think of them as a support card disguised as a monster.
Or, for lack of a better word, think of these cards as the card versions of Waver, 10/10/10 Helena or Merlin from Fate/Grand Order.
If it will make your day any better, synchro and xyz monsters that are special summoned from the grave can be summoned in one of the zones to your liking as opposed to complying to the link zones if you summon from the main deck, hence, the unbanning of Monster Reborn.
Which brings me to a contention point. Why Konami made the game easier to play?
Is this because of last time that they did a deck archetype, the community roared aloud at the sheer imbalance of that deck and so they try to compensate by making these types?
Or is it because they wanted to generate the profits with this game as compensation for saying words that they can never take back?
I may have some opinions about it, but I will withhold it for later blogs.